104 ready-to-play characters: 80 heroes and 24 villains, solo and in 16 teams, from 150-point agents to 750-point powerhouses.
Using These Characters
Every character on this page is an original, built with the rules from Character Creation. Most are standard superheroes on the Champions Complete default of 400 Total Points, of which 75 come from Complications (325 + 75). Use them as pre-made heroes for a one-shot, as allies and rivals for the GM, or as worked examples to pull apart when you build your own. None of them is a published Marvel, DC or Champions Universe character.
Power Levels
Character Creation leaves the total to the GM: street-level games sit below 400 points with a lower Complications cap, and heroes go above 400 when the GM sets a higher total or by spending Experience Points. This page uses these budgets:
350, street level: one GM's choice of 300 base points plus up to 50 points of Complications. Another GM might pick a different number.
400, standard: 325 base points plus up to 75 points of Complications.
500, 600 and 750, veterans: experienced heroes on the standard 325 + 75, plus 100, 200 or 350 Experience Points, which buy things at the same prices as starting points.
Villains use the same budgets as heroes, from 400-point crooks to 750-point masterminds. Minions are built on 150 base points with no Complications, a budget one GM might set for henchmen.
The Points line on every card shows where its total comes from. Badges are purple for 350 and 400 points, orange for 500 points and up, and red for villains.
To use one, pick a hero whose concept appeals to you, rename them freely (names and day jobs are only suggestions), then adjust to taste. Move points between characteristics, powers and skills as you like, but keep the books balanced: characteristics + powers + skills must still come to the base points plus Complications plus any Experience Points.
Load them into your sheets. All 104 characters on this page can go straight into the Character Sheets: press Load sample characters there, or download the sample sheet file and use Import. Each sheet has the concept and identity, base points, Complications cap and any Experience (so the sheet's Total Points match the card), all seventeen characteristics, STUN, BODY and END ready to track, Resistant defenses, Flight under Movement, every power, skill and Complication, the card's description as Background and each power's description under Powers & Tactics. Villains and agents are marked as villains, and team members get the team's premise and full roster under Campaign Use. The sheets are ready to play: every power has its Active Points, Real Points and END (0 for Resistant Protection), Flight lists its END, Mental, Power and Flash Defense are 0, starting heroes have 0 Experience, Combat Notes list each attack with its dice, END and to-hit roll plus the hero's punch and Presence Attack, and every Complication carries a suggested 6th Edition breakdown (frequency and severity) that gives its value. Choices the cards leave open are marked GM choice in Notes: those breakdowns, whether a Killing Attack is Ranged or Hand-to-Hand, and Requires a Roll as a flat 11- roll. A few builds were corrected so the rules match their descriptions (melee attacks take No Range, area attacks take Area of Effect, and every Vulnerability has a value its attack form allows); each sheet says what changed under Corrected in Notes. Points still balance on every sheet. Each card below shows these in-play numbers.
Each card shows:
The character's concept and secret (or not so secret) identity under the name, and a round badge with their Total Points.
All seventeen characteristics: the main six, then the combat values and SPD, then defenses, REC, END, BODY and STUN. Each costs (value − base) × its cost per point, exactly as on the character sheet.
The main six rolls (9 + CHAR ÷ 5; INT's is the Perception Roll), the Speed Chart Segments the character acts on, and total defenses, with the Resistant part from powers in brackets.
Powers with Active Points, the Real Points actually paid and the END each use costs, built with the prices and modifiers on the Powers page.
Skills at 3 points for a full 9 + (CHAR ÷ 5) roll or 1 point for an 8- Familiarity, as on Skills, Perks & Equipment, and the character's Complications.
What these builds leave out. This guide prices a core set of powers (Blast, Killing Attack, Resistant Protection, Flight, Telepathy and Mind Control) and skills, so every character here is built from those, with a few standard modifiers (Area of Effect, Personal Immunity and No Range for close-in and area attacks). Martial Arts, Combat Skill Levels, extra Running, Teleportation, Hand-to-Hand Attack, Perks and Talents all have their own prices in Champions Complete; add them from the core rulebook if you like, paying for them by trimming something else. Complication values follow the worked example in Character Creation and are a starting point: settle the exact value of each one with your GM from the Complication rules.
Rounding. Active Points, Real Points and END are rounded to the nearest whole number, with halves rounded in the character's favor, as in the Powers examples.
Solo Heroes
Twenty single heroes for a one-player game, a guest star at the table, or a ready-made recruit when a player's hero is out of action. Every one is a standard 400-point superhero with the full 75 points of Complications.
Ironbark
Living-Wood Brick · Teodoro Salgado, park ranger
Points400
A ranger who fell asleep under a lightning-struck oak and woke with bark for skin. He hits like a falling tree and protects the city's green spaces like they're family.
STR70
DEX19
CON30
INT11
EGO13
PRE19
OCV9
DCV7
OMCV3
DMCV5
SPD5
PD20
ED16
REC11
END55
BODY19
STUN64
Rolls
STR 23-, DEX 13-, CON 15-, INT 11-, EGO 12-, PRE 13- (INT: Perception)
Speed
SPD 5: acts on Segments 3, 5, 8, 10, 12
Defenses
PD 40 (20 Resistant), ED 34 (18 Resistant)
Powers
Heartwood Hide57Resistant Protection 20 PD / 18 ED; 57 Active Points Bark plates that turn bullets and blades.
Root Lash32Blast 8d6, Gestures (−录); 40 Active Points, 32 Real, 4 END Roots erupt from the ground and slam a target he points at, out to the edge of the nearest soil.
Thornburst24Killing Attack 2d6, Gestures (−录); 30 Active Points, 24 Real, 3 END A spray of hardwood thorns he flings with a sweep of his arm; he saves it for robots and monsters.
Psychological Complication: protects trees and parks even when it's tactically foolish (15); Physical Complication: slow, heavy and can't swim (10); Vulnerability: fire attacks (20); Hunted: a logging conglomerate's private security (15); Distinctive Features: bark-covered skin and a crown of twigs (15)
Wind-Riding Blaster · Mira Halvorsen, air traffic controller
Points400
A controller who survived a freak storm cell that hit her tower and now carries it with her. She rides the wind across the skyline and hammers targets with compressed air.
STR10
DEX26
CON23
INT18
EGO13
PRE17
OCV9
DCV8
OMCV3
DMCV7
SPD6
PD11
ED13
REC10
END60
BODY14
STUN52
Rolls
STR 11-, DEX 14-, CON 14-, INT 13-, EGO 12-, PRE 12- (INT: Perception)
Speed
SPD 6: acts on Segments 2, 4, 6, 8, 10, 12
Defenses
PD 21 (10 Resistant), ED 23 (10 Resistant)
Powers
Gale Bolt48Blast 12d6, Gestures (−录); 60 Active Points, 48 Real, 6 END A fist of compressed air that knocks targets off their feet.
Wind Wall30Resistant Protection 10 PD / 10 ED; 30 Active Points A howling cushion of air that deflects bullets and debris.
Storm Rider40Flight 40m; 40 Active Points, 4 END She rides a column of wind across the city.
Downdraft48Blast 8d6, Penetrating (+陆), Gestures (−录); 60 Active Points, 48 Real, 6 END A hammering column of air from above that nobody fully shrugs off.
Social Complication: Secret Identity (15); Psychological Complication: overconfident in the air (15); Physical Complication: weakened in enclosed spaces where the wind can't reach her (10); Hunted: the meteorological agency that wants to study her (15); Rivalry: a rival air-power villain, Doldrum (10); Dependent NPC: her young nephew (10)
Lightning Blaster · Han Ji-woo, power-grid technician
Points400
A grid tech who was inside a substation when it blew. Lightning arcs through armor and electronics alike, and she has to keep her power in check around anything fragile.
STR10
DEX24
CON23
INT20
EGO13
PRE15
OCV9
DCV8
OMCV3
DMCV4
SPD6
PD11
ED14
REC10
END70
BODY14
STUN48
Rolls
STR 11-, DEX 14-, CON 14-, INT 13-, EGO 12-, PRE 12- (INT: Perception)
Speed
SPD 6: acts on Segments 2, 4, 6, 8, 10, 12
Defenses
PD 23 (12 Resistant), ED 28 (14 Resistant)
Powers
Arc Bolt75Blast 12d6, Armor Piercing (+录); 75 Active Points, 7 END Forked lightning that crawls between armor plates.
Insulated Skin39Resistant Protection 12 PD / 14 ED; 39 Active Points Her skin conducts harmlessly around her; impacts and heat bleed into the ground.
Ride the Lines24Flight 30m, Gestures (−录); 30 Active Points, 24 Real, 3 END She leaps along power lines and arcs between pylons; she has to throw her arms out to steer.
Chain Lightning40Blast 8d6, Penetrating (+陆), Requires a Roll (−陆); 60 Active Points, 40 Real, 6 END Lightning that leaps through any defense, when she can coax it out.
Physical Complication: drains or shorts out any electronics she touches (15); Social Complication: Secret Identity (15); Vulnerability: water attacks (15); Hunted: the utility company's investigators (10); Psychological Complication: terrified of hurting someone with a stray bolt (20)
Gadget Detective · Darius Farahani, forensic accountant
Points400
A forensic accountant who follows the money into the alleys. He has no powers, just a coat full of gadgets, a brilliant mind and a habit of reading criminals like spreadsheets.
STR16
DEX26
CON23
INT23
EGO15
PRE18
OCV10
DCV9
OMCV5
DMCV7
SPD7
PD14
ED14
REC12
END55
BODY15
STUN56
Rolls
STR 12-, DEX 14-, CON 14-, INT 14-, EGO 12-, PRE 13- (INT: Perception)
Speed
SPD 7: acts on Segments 2, 4, 6, 7, 9, 11, 12
Defenses
PD 28 (14 Resistant), ED 28 (14 Resistant)
Powers
Ledger Coat28Resistant Protection 14 PD / 14 ED, OIF (−陆); 42 Active Points, 28 Real A kevlar-lined overcoat with ceramic plates sewn into the lining.
Bolo Launcher20Blast 8d6, OAF (−1); 40 Active Points, 20 Real, 4 END A wrist-mounted launcher that fires weighted bolos and stun rounds.
Grapnel Glider10Flight 20m, OAF (−1); 20 Active Points, 10 Real, 2 END A grappling gun and fold-out wing for crossing rooftops.
Flash-Bang Pellets25Blast 10d6, OAF (−1); 50 Active Points, 25 Real, 5 END Concussive pellets thrown from a belt pouch.
Psychological Complication: Code Against Killing (20); Social Complication: Secret Identity (15); Hunted: the Velvet Syndicate he keeps bankrupting (20); Psychological Complication: obsessed with unfinished cases (10); Dependent NPC: his elderly father (10)
Water Controller · Leilani Kahale, marine biologist
Points400
A marine biologist who touched a glowing coral formation during a reef survey. She commands water in every form, from crushing waves to a shield of spray.
STR10
DEX24
CON23
INT19
EGO18
PRE17
OCV9
DCV8
OMCV3
DMCV6
SPD6
PD10
ED12
REC12
END60
BODY14
STUN48
Rolls
STR 11-, DEX 14-, CON 14-, INT 13-, EGO 13-, PRE 12- (INT: Perception)
Speed
SPD 6: acts on Segments 2, 4, 6, 8, 10, 12
Defenses
PD 22 (12 Resistant), ED 24 (12 Resistant)
Powers
Breaker60Blast 12d6; 60 Active Points, 6 END A crushing wall of water that floods across a target.
Riptide Shield36Resistant Protection 12 PD / 12 ED; 36 Active Points A spinning sheath of water that soaks up impacts.
Wave Rider30Flight 30m; 30 Active Points, 3 END She surfs a column of water through the air, leaving the streets soaked.
Pressure Jet40Blast 8d6, Armor Piercing (+录), Gestures (−录); 50 Active Points, 40 Real, 5 END A needle-thin jet of water that cuts through armor plate.
Physical Complication: weakens after a day away from salt water (15); Psychological Complication: fiercely protective of the ocean (15); Social Complication: Secret Identity (15); Vulnerability: heat and fire attacks (20); Hunted: a deep-sea mining cartel (10)
A crisis-line counselor whose empathy turned into telepathy overnight. He talks people down, reads the ones who won't talk, and can drop an attacker with a single thought.
STR10
DEX20
CON20
INT20
EGO29
PRE21
OCV6
DCV7
OMCV10
DMCV10
SPD5
PD9
ED11
REC9
END45
BODY13
STUN44
Rolls
STR 11-, DEX 13-, CON 13-, INT 13-, EGO 15-, PRE 13- (INT: Perception)
Speed
SPD 5: acts on Segments 3, 5, 8, 10, 12
Defenses
PD 17 (8 Resistant), ED 19 (8 Resistant)
Powers
Open Line70Telepathy 14d6; 70 Active Points, 7 END He reads surface thoughts or opens a mental conversation.
Calm Down40Mind Control 10d6, Gestures (−录); 50 Active Points, 40 Real, 5 END He presses two fingers to his temple and fills a target's mind with calm; it can make them stop, sit or walk away.
Steady Presence24Resistant Protection 8 PD / 8 ED; 24 Active Points A faint psychic field that turns aside physical harm before it lands.
Psychic Lance32Blast 8d6, Gestures (−录); 40 Active Points, 32 Real, 4 END A spike of borrowed panic that knocks an attacker senseless.
Psychological Complication: Code Against Killing (20); Psychological Complication: can't ignore anyone in emotional distress (15); Social Complication: Secret Identity (10); Physical Complication: blinding headaches in large crowds (15); Hunted: a government psi-research program (15)
OCV 6 路 DCV 7 路 OMCV 10 路 DMCV 10; Open Line Telepathy 14d6 (7 END); Calm Down Mind Control 10d6 (5 END); Psychic Lance 8d6 Blast (4 END); punch 2d6; Mental/Power/Flash Def 0
Lodestar
Magnetic Flier · Amara Diallo, structural engineer
Points400
A bridge engineer who survived a particle-accelerator quench and now feels every magnetic field on the planet. She flies on the Earth's magnetism and throws steel around like confetti.
STR10
DEX22
CON21
INT21
EGO15
PRE16
OCV9
DCV8
OMCV3
DMCV6
SPD6
PD9
ED11
REC9
END55
BODY13
STUN44
Rolls
STR 11-, DEX 13-, CON 13-, INT 13-, EGO 12-, PRE 12- (INT: Perception)
Speed
SPD 6: acts on Segments 2, 4, 6, 8, 10, 12
Defenses
PD 21 (12 Resistant), ED 23 (12 Resistant)
Powers
Iron Storm60Blast 12d6; 60 Active Points, 6 END A hail of steel scraps and rebar slammed into a target.
Magnetic Shell36Resistant Protection 12 PD / 12 ED; 36 Active Points Bullets and blades veer away from her before they land.
Ride the Field40Flight 40m; 40 Active Points, 4 END She rides the lines of the Earth's magnetic field.
Steel Tide50Blast 8d6, Armor Piercing (+录); 50 Active Points, 5 END She rips the steel out of a target's own armor and turns it on them.
Physical Complication: wrecks compasses, phones and pacemakers within a few metres (15); Social Complication: Secret Identity (15); Vulnerability: attacks that strike through non-metal special effects (10); Psychological Complication: perfectionist who hates leaving anything broken (15); Hunted: the accelerator's corporate owners (20)
A parish priest who walked into a burning orphanage with a prayer on his lips and walked out carrying children through the flames. He calls down holy fire, but only when he speaks the words.
STR13
DEX25
CON23
INT15
EGO23
PRE23
OCV9
DCV8
OMCV5
DMCV7
SPD6
PD14
ED18
REC13
END65
BODY17
STUN64
Rolls
STR 12-, DEX 14-, CON 14-, INT 12-, EGO 14-, PRE 14- (INT: Perception)
Speed
SPD 6: acts on Segments 2, 4, 6, 8, 10, 12
Defenses
PD 30 (16 Resistant), ED 34 (16 Resistant)
Powers
Pillar of Flame60Blast 12d6, Penetrating (+陆), Incantations (−录), Gestures (−录); 90 Active Points, 60 Real, 9 END A column of holy fire that always burns a little; he has to raise his hands and pray aloud.
Mantle of Grace38Resistant Protection 16 PD / 16 ED, Incantations (−录); 48 Active Points, 38 Real A golden halo of protection he calls up with a short prayer.
Wings of Fire24Flight 30m, Incantations (−录); 30 Active Points, 24 Real, 3 END Burning wings carry him up when he calls on them aloud.
Psychological Complication: Code Against Killing (20); Psychological Complication: must offer mercy and confession to any foe (15); Social Complication: the Church doesn't know (15); Hunted: a cult that worships the fire he carries (15); Dependent NPC: the orphans of St. Brigid's (10)
A paper artist whose folding became a martial art. Her paper flies like blades, hardens into armor, and carries her on wings of folded sheets.
STR13
DEX26
CON24
INT15
EGO15
PRE16
OCV9
DCV9
OMCV3
DMCV7
SPD6
PD17
ED17
REC15
END60
BODY18
STUN56
Rolls
STR 12-, DEX 14-, CON 14-, INT 12-, EGO 12-, PRE 12- (INT: Perception)
Speed
SPD 6: acts on Segments 2, 4, 6, 8, 10, 12
Defenses
PD 27 (10 Resistant), ED 27 (10 Resistant)
Powers
Thousand Cuts45Killing Attack 3d6; 45 Active Points, 4 END A storm of razor-edged paper cranes that slice through cover.
Folded Armor30Resistant Protection 10 PD / 10 ED; 30 Active Points Layers of hardened paper that lock into armor around her.
Crane Wings20Flight 20m; 20 Active Points, 2 END Great folded wings that carry her between rooftops.
Paper Storm40Blast 10d6, Gestures (−录); 50 Active Points, 40 Real, 5 END A blizzard of blunt-folded sheets that batters a target off its feet.
Skills
Acrobatics 14- (3), Breakfall 14- (3), Stealth 14- (3), Sleight of Hand 14- (3), Familiarity: Climbing 8- (1)
Complications
Vulnerability: fire attacks (20); Physical Complication: soaked paper is useless (15); Psychological Complication: perfectionist who won't leave a fold unfinished (10); Social Complication: Secret Identity (15); Rivalry: her former teacher, Scissor (15)
A glassblower who survived a kiln explosion laced with meteorite dust. Crystal grows over her skin when she wills it, and refracted light pours from her hands.
STR13
DEX26
CON23
INT15
EGO15
PRE18
OCV9
DCV8
OMCV3
DMCV7
SPD6
PD14
ED14
REC12
END65
BODY15
STUN56
Rolls
STR 12-, DEX 14-, CON 14-, INT 12-, EGO 12-, PRE 13- (INT: Perception)
Speed
SPD 6: acts on Segments 2, 4, 6, 8, 10, 12
Defenses
PD 32 (18 Resistant), ED 32 (18 Resistant)
Powers
Prism Beam48Blast 12d6, Gestures (−录); 60 Active Points, 48 Real, 6 END Light focused through a crystal palm into a searing beam.
Crystal Shell54Resistant Protection 18 PD / 18 ED; 54 Active Points Faceted crystal armor that grows over her in a heartbeat.
Glass Wings30Flight 30m; 30 Active Points, 3 END Translucent crystal wings that ring as they beat.
Shard Volley24Killing Attack 2d6, Gestures (−录); 30 Active Points, 24 Real, 3 END Razor slivers of crystal flicked from her fingertips.
Vulnerability: sonic attacks (20); Distinctive Features: crystal growths she can't fully hide (10); Social Complication: Secret Identity (15); Psychological Complication: vain about her art (10); Hunted: a gemstone smuggling ring (20)
A locksmith who learned that every lock has a spell and every spell has a key. His magic is powerful but unreliable: every casting needs words, gestures and a successful roll.
STR10
DEX22
CON23
INT20
EGO30
PRE20
OCV7
DCV8
OMCV11
DMCV12
SPD5
PD8
ED10
REC10
END60
BODY14
STUN44
Rolls
STR 11-, DEX 13-, CON 14-, INT 13-, EGO 15-, PRE 13- (INT: Perception)
Speed
SPD 5: acts on Segments 3, 5, 8, 10, 12
Defenses
PD 22 (14 Resistant), ED 24 (14 Resistant)
Powers
Unbinding Bolt35Blast 14d6, Requires a Roll (−陆), Gestures (−录), Incantations (−录); 70 Active Points, 35 Real, 7 END A bolt of raw unlocking force that bursts through doors and shields.
Warding Sigil28Resistant Protection 14 PD / 14 ED, Gestures (−录), Incantations (−录); 42 Active Points, 28 Real A circle of glowing glyphs that hangs in the air around him.
Ley Step24Flight 30m, Incantations (−录); 30 Active Points, 24 Real, 3 END He walks along invisible ley lines.
Truth Key23Telepathy 8d6, Requires a Roll (−陆), Gestures (−录); 40 Active Points, 23 Real, 4 END He turns an invisible key at a person's temple and listens.
Iron Lock30Mind Control 12d6, Requires a Roll (−陆), Gestures (−录), Incantations (−录); 60 Active Points, 30 Real, 6 END He locks a mind shut so it obeys simple commands.
Psychological Complication: can't refuse a request from someone who's lost something (15); Social Complication: Secret Identity (15); Hunted: the Order of Closed Doors (20); Vulnerability: iron and cold-iron attacks (15); Rivalry: another locksmith-sorcerer, Deadbolt (10)
Psychological Complication: never leaves anyone trapped (20); Physical Complication: bad knee and back out of the armor (10); Hunted: a mining company that wants the armor back (15); Social Complication: public identity, his family is easy to find (15); Dependent NPC: his teenage granddaughter (15)
Light and Shadow Blaster · In锚s Carvalho, stage lighting designer
Points400
A theater lighting designer who stood in front of a malfunctioning spotlight full of something that wasn't electricity. She paints the world in beams and shadows.
STR10
DEX26
CON23
INT18
EGO15
PRE20
OCV9
DCV8
OMCV3
DMCV6
SPD6
PD11
ED13
REC10
END60
BODY14
STUN44
Rolls
STR 11-, DEX 14-, CON 14-, INT 13-, EGO 12-, PRE 13- (INT: Perception)
Speed
SPD 6: acts on Segments 2, 4, 6, 8, 10, 12
Defenses
PD 21 (10 Resistant), ED 23 (10 Resistant)
Powers
Spotlight60Blast 12d6, Armor Piercing (+录), Gestures (−录); 75 Active Points, 60 Real, 7 END A blinding beam that cuts through armor; she has to frame the target with her hands.
Shadow Veil30Resistant Protection 10 PD / 10 ED; 30 Active Points Shadows thicken around her and swallow what's thrown at her.
Beam Walker30Flight 30m; 30 Active Points, 3 END She runs along beams of her own light.
Eclipse Pulse45Blast 6d6, Penetrating (+陆); 45 Active Points, 4 END A pulse of living shadow that chills straight through armor.
Psychological Complication: never leaves a civilian in a burning building (20); Physical Complication: always smoldering, sets off alarms (10); Vulnerability: cold attacks (20); Hunted: an arsonist cult, the Kindling (10); Dependent NPC: his crew at Station 9 (15)
Hypnotic Mind Controller · Yasmin Haddad, stage hypnotist
Points400
A stage hypnotist who discovered her act was suddenly real. She bends criminals to her will with a look, and she's still deciding whether that's a gift or a curse.
STR10
DEX21
CON22
INT18
EGO27
PRE25
OCV6
DCV7
OMCV11
DMCV11
SPD5
PD7
ED9
REC9
END45
BODY13
STUN40
Rolls
STR 11-, DEX 13-, CON 13-, INT 13-, EGO 14-, PRE 14- (INT: Perception)
Speed
SPD 5: acts on Segments 3, 5, 8, 10, 12
Defenses
PD 15 (8 Resistant), ED 17 (8 Resistant)
Powers
Look Into My Eyes56Mind Control 14d6, Gestures (−录); 70 Active Points, 56 Real, 7 END A flourish and a stare that leaves the target obeying simple orders.
Hollow Thought50Telepathy 10d6; 50 Active Points, 5 END She hears the thoughts behind the eyes she holds.
Misdirection Field24Resistant Protection 8 PD / 8 ED; 24 Active Points Attackers' hands waver at the last moment.
Stage Fright32Blast 8d6, Gestures (−录); 40 Active Points, 32 Real, 4 END A wave of crippling stage fright that hits like a punch.
Skills
Acting 14- (3), Persuasion 14- (3), Conversation 14- (3), High Society 14- (3), Sleight of Hand 13- (3), Familiarity: Deduction 8- (1)
Complications
Psychological Complication: hates using her power on the innocent (20); Social Complication: Secret Identity (15); Hunted: the magicians' guild she exposed (10); Physical Complication: can't control anyone she can't see (15); Rivalry: a rival stage psychic (15)
Distinctive Features: made of stone (20); Physical Complication: too heavy for most floors and vehicles (15); Psychological Complication: ashamed of his appearance (15); Vulnerability: sonic attacks (10); Hunted: a geologist turned villain who wants him for study (15)
A sixteen-year-old who touched a meteorite in a museum exhibit. She flies faster than anyone at school can drive, and lasers flare from her eyes when she's angry.
STR10
DEX24
CON23
INT15
EGO13
PRE17
OCV9
DCV8
OMCV3
DMCV5
SPD6
PD10
ED12
REC10
END60
BODY14
STUN48
Rolls
STR 11-, DEX 14-, CON 14-, INT 12-, EGO 12-, PRE 12- (INT: Perception)
Speed
SPD 6: acts on Segments 2, 4, 6, 8, 10, 12
Defenses
PD 22 (12 Resistant), ED 24 (12 Resistant)
Powers
Eye Beams60Blast 12d6; 60 Active Points, 6 END Twin laser beams that burn through targets.
Stellar Skin36Resistant Protection 12 PD / 12 ED; 36 Active Points Her skin glows faintly and takes punishment no teenager should survive.
Shooting Star50Flight 50m; 50 Active Points, 5 END She streaks across the sky, leaving a trail of light.
Nova Flare40Blast 8d6, Armor Piercing (+录), Gestures (−录); 50 Active Points, 40 Real, 5 END She cups her hands and releases a white-hot flare.
Social Complication: Secret Identity (15); Social Complication: minor who has to hide powers from parents and school (15); Psychological Complication: reckless and impulsive (15); Hunted: the museum's shadowy donor (15); Dependent NPC: her little brother (15)
Psychological Complication: refuses to miss a shot she could have taken (15); Social Complication: Secret Identity (15); Hunted: a sniper-for-hire who wants to prove he's better (20); Physical Complication: old shoulder injury (10); Rivalry: her old Olympic team-mate (15)
A polar researcher who spent a night in a glowing ice cave under the aurora. Cold pours from her hands and she rides glittering ice ramps across the city.
STR10
DEX26
CON23
INT20
EGO15
PRE17
OCV9
DCV8
OMCV3
DMCV6
SPD6
PD11
ED13
REC11
END65
BODY15
STUN52
Rolls
STR 11-, DEX 14-, CON 14-, INT 13-, EGO 12-, PRE 12- (INT: Perception)
Speed
SPD 6: acts on Segments 2, 4, 6, 8, 10, 12
Defenses
PD 27 (16 Resistant), ED 29 (16 Resistant)
Powers
Blizzard Blast60Blast 12d6; 60 Active Points, 6 END A howling blast of ice and freezing wind.
Ice Armor48Resistant Protection 16 PD / 16 ED; 48 Active Points A thin layer of ice that shatters instead of her.
Ice Slide30Flight 30m; 30 Active Points, 3 END She rides a ramp of ice that freezes beneath her and melts behind.
Hailstorm24Killing Attack 2d6, Gestures (−录); 30 Active Points, 24 Real, 3 END Jagged hailstones the size of fists.
Vulnerability: heat and fire attacks (20); Physical Complication: always freezing cold to the touch (10); Social Complication: Secret Identity (15); Psychological Complication: struggles to connect with people (15); Hunted: a climate-cult villain, Thaw (15)
Psychological Complication: stands up for workers no matter who's watching (20); Social Complication: public identity, her family is easy to find (15); Hunted: a corrupt construction tycoon (15); Physical Complication: can't control her strength when angry (10); Dependent NPC: her elderly mother (15)
Four street-level vigilantes on one GM's lower budget: 300 base points plus up to 50 points of Complications, 350 in all. Few powers, lots of skills, and gear that can be taken away.
Bodega
Boxing Vigilante · Rafael Qui帽ones, corner-store owner
Points350
A former Golden Gloves boxer who runs the corner store his grandmother opened. When the protection racket came back to the block, he taped his hands and went out after dark.
STR28
DEX23
CON26
INT20
EGO21
PRE20
OCV8
DCV8
OMCV3
DMCV6
SPD5
PD19
ED17
REC14
END50
BODY20
STUN50
Rolls
STR 15-, DEX 14-, CON 14-, INT 13-, EGO 13-, PRE 13- (INT: Perception)
Speed
SPD 5: acts on Segments 3, 5, 8, 10, 12
Defenses
PD 33 (14 Resistant), ED 31 (14 Resistant)
Powers
Padded Jacket28Resistant Protection 14 PD / 14 ED, OIF (−陆); 42 Active Points, 28 Real A motorcycle jacket lined with ballistic plates from an army-surplus store.
Counterpunch25Blast 10d6, OAF (−1); 50 Active Points, 25 Real, 5 END A weighted sap he throws with a boxer's aim; he has to go and pick it up again.
Fire-Escape Line10Flight 20m, OAF (−1); 20 Active Points, 10 Real, 2 END A grappling line he fires from rooftop to rooftop.
Psychological Complication: protects the block above everything (15); Hunted: the Fourth Street protection racket (15); Social Complication: Secret Identity (10); Dependent NPC: his grandmother (10)
A former nun who welded herself a suit of armor out of salvaged stop signs and kitchen steel. She guards the shelter she runs and preaches at the people she knocks down.
STR22
DEX23
CON23
INT20
EGO18
PRE20
OCV8
DCV8
OMCV3
DMCV6
SPD5
PD16
ED15
REC11
END50
BODY17
STUN50
Rolls
STR 13-, DEX 14-, CON 14-, INT 13-, EGO 13-, PRE 13- (INT: Perception)
Speed
SPD 5: acts on Segments 3, 5, 8, 10, 12
Defenses
PD 32 (16 Resistant), ED 31 (16 Resistant)
Powers
Stop-Sign Armor32Resistant Protection 16 PD / 16 ED, OIF (−陆); 48 Active Points, 32 Real Welded steel plates painted with prayers and road warnings.
Shield Bash30Blast 12d6, OAF (−1); 60 Active Points, 30 Real, 6 END A riot shield made from a manhole cover, thrown or swung.
Kitchen-Gas Flare30Blast 8d6, Penetrating (+陆), OAF (−1); 60 Active Points, 30 Real, 6 END A modified blowtorch that always singes something.
Psychological Complication: can't turn away anyone who needs shelter (20); Hunted: a slumlord's hired muscle (15); Physical Complication: the armor is slow and loud (15)
A courier who knows every alley, rooftop and drainage tunnel in the city. He carries messages for people who can't trust the phones and fights only when he can't outrun trouble.
STR23
DEX23
CON26
INT22
EGO21
PRE23
OCV8
DCV8
OMCV3
DMCV6
SPD5
PD17
ED17
REC14
END50
BODY18
STUN46
Rolls
STR 14-, DEX 14-, CON 14-, INT 13-, EGO 13-, PRE 14- (INT: Perception)
Speed
SPD 5: acts on Segments 3, 5, 8, 10, 12
Defenses
PD 29 (12 Resistant), ED 29 (12 Resistant)
Powers
Courier Armor24Resistant Protection 12 PD / 12 ED, OIF (−陆); 36 Active Points, 24 Real Knee pads, elbow pads and a vest with a little more in it than foam.
Rocket Deck20Flight 40m, OAF (−1); 40 Active Points, 20 Real, 4 END A skateboard with a salvaged drone motor that can, briefly, fly.
Bolas25Blast 10d6, OAF (−1); 50 Active Points, 25 Real, 5 END Weighted lines he throws at the legs of anyone chasing him.
Hunted: a smuggling crew whose package he refused to deliver (20); Psychological Complication: never breaks a client's confidence (15); Social Complication: undocumented and avoids the police (15)
An ambulance driver who used to drive getaways for her uncle's crew. Now her armored ambulance arrives first at every superhuman disaster, and she drives through things that should stop it.
STR23
DEX23
CON26
INT23
EGO21
PRE23
OCV8
DCV8
OMCV3
DMCV6
SPD5
PD19
ED17
REC16
END50
BODY20
STUN46
Rolls
STR 14-, DEX 14-, CON 14-, INT 14-, EGO 13-, PRE 14- (INT: Perception)
Speed
SPD 5: acts on Segments 3, 5, 8, 10, 12
Defenses
PD 35 (16 Resistant), ED 33 (16 Resistant)
Powers
Rescue Rig32Resistant Protection 16 PD / 16 ED, OIF (−陆); 48 Active Points, 32 Real A fire-retardant armored jumpsuit with a built-in harness.
Siren Blast30Blast 12d6, OAF (−1); 60 Active Points, 30 Real, 6 END A modified siren that knocks people flat at close range.
A retired architect who has been shielding the city for twenty years. He builds walls of force the way he once designed buildings, carefully and to last.
STR14
DEX26
CON25
INT24
EGO18
PRE23
OCV10
DCV9
OMCV3
DMCV8
SPD6
PD15
ED17
REC15
END80
BODY18
STUN70
Rolls
STR 12-, DEX 14-, CON 14-, INT 14-, EGO 13-, PRE 14- (INT: Perception)
Speed
SPD 6: acts on Segments 2, 4, 6, 8, 10, 12
Defenses
PD 43 (28 Resistant), ED 45 (28 Resistant)
Powers
Keystone Barrier84Resistant Protection 28 PD / 28 ED; 84 Active Points A blue-white shell of force shaped like a vaulted roof.
Girder Bolt70Blast 14d6; 70 Active Points, 7 END A beam of solid force like a thrown steel girder.
Lift Platform40Flight 40m; 40 Active Points, 4 END He stands on a floating slab of force.
Veteran Lightning Powerhouse · Odessa Grant, line engineer
Points500
A storm-chasing line engineer who has been throwing lightning for fifteen years. She's mentored half the electric heroes in the country and still hits harder than all of them.
STR12
DEX26
CON25
INT18
EGO15
PRE20
OCV10
DCV9
OMCV3
DMCV7
SPD6
PD13
ED16
REC12
END70
BODY15
STUN58
Rolls
STR 11-, DEX 14-, CON 14-, INT 13-, EGO 12-, PRE 13- (INT: Perception)
Speed
SPD 6: acts on Segments 2, 4, 6, 8, 10, 12
Defenses
PD 31 (18 Resistant), ED 34 (18 Resistant)
Powers
Thunderhead Strike70Blast 14d6; 70 Active Points, 7 END A bolt that comes down from a clear sky.
Crown of Arcs60Blast 10d6, Penetrating (+陆), Gestures (−录); 75 Active Points, 60 Real, 7 END A crown of lightning she flings with both hands; it always gets through.
Lightning Skin54Resistant Protection 18 PD / 18 ED; 54 Active Points Arcs crawl over her skin and ground out every blow.
Storm Ride50Flight 50m; 50 Active Points, 5 END She rides the leading edge of a storm.
A former professional wrestler who took his first hit from a supervillain in 1998 and is still standing. He's slower now, but nothing on the block hits harder.
STR80
DEX22
CON35
INT13
EGO15
PRE23
OCV10
DCV9
OMCV3
DMCV7
SPD5
PD24
ED22
REC19
END85
BODY23
STUN94
Rolls
STR 25-, DEX 13-, CON 16-, INT 12-, EGO 12-, PRE 14- (INT: Perception)
Speed
SPD 5: acts on Segments 3, 5, 8, 10, 12
Defenses
PD 48 (24 Resistant), ED 46 (24 Resistant)
Powers
Iron Hide72Resistant Protection 24 PD / 24 ED; 72 Active Points Skin like a ship's hull.
Ring-Out48Blast 12d6, Gestures (−录); 60 Active Points, 48 Real, 6 END He rips up a lamppost or a bus shelter and throws it.
Psychological Complication: never backs down from a challenge (20); Physical Complication: bad knees (10); Hunted: Vask's Vorr scouts (20); Social Complication: public identity (15); Dependent NPC: his grandson (10)
An investigative journalist who has spent a decade reading the minds of the people she interviews. She brings down crime bosses with headlines and, when necessary, a thought.
STR10
DEX21
CON22
INT23
EGO30
PRE23
OCV7
DCV8
OMCV12
DMCV12
SPD5
PD11
ED13
REC10
END50
BODY14
STUN48
Rolls
STR 11-, DEX 13-, CON 13-, INT 14-, EGO 15-, PRE 14- (INT: Perception)
Speed
SPD 5: acts on Segments 3, 5, 8, 10, 12
Defenses
PD 23 (12 Resistant), ED 25 (12 Resistant)
Powers
Deep Read80Telepathy 16d6; 80 Active Points, 8 END She reads memories as easily as surface thoughts.
Editor's Pen56Mind Control 14d6, Gestures (−录); 70 Active Points, 56 Real, 7 END She taps a pen against her temple and the target does what she writes.
Byline50Blast 10d6; 50 Active Points, 5 END A hammer of pure mental force.
Press Shield36Resistant Protection 12 PD / 12 ED; 36 Active Points Attacks swerve as she reads them coming.
Psychological Complication: must publish the truth (20); Hunted: Velvet (20); Social Complication: public figure (15); Rivalry: a rival newspaper (10); Physical Complication: hears thoughts she'd rather not (10)
Psychological Complication: duty to the team above herself (20); Social Complication: public figure (15); Hunted: the Hollow King (20); Rivalry: a rival team leader (10); Physical Complication: an old wound that aches in the cold (10)
Distinctive Features: made of glowing volcanic rock (20); Physical Complication: too hot to touch (15); Vulnerability: cold attacks (20); Psychological Complication: slow to anger, impossible to calm (15); Hunted: Thaw (5)
A linguist who found the first words humans ever spoke and that they still work. Every spell she casts is a word that hasn't been heard in ten thousand years.
STR15
DEX28
CON28
INT25
EGO35
PRE28
OCV9
DCV10
OMCV14
DMCV14
SPD6
PD21
ED22
REC18
END100
BODY19
STUN80
Rolls
STR 12-, DEX 15-, CON 15-, INT 14-, EGO 16-, PRE 15- (INT: Perception)
Speed
SPD 6: acts on Segments 2, 4, 6, 8, 10, 12
Defenses
PD 47 (26 Resistant), ED 48 (26 Resistant)
Powers
First Word51Blast 18d6, Incantations (−录), Requires a Roll (−陆); 90 Active Points, 51 Real, 9 END A syllable that shatters stone.
Word of Warding62Resistant Protection 26 PD / 26 ED, Incantations (−录); 78 Active Points, 62 Real A shell of glowing letters.
Word of Rising32Flight 40m, Incantations (−录); 40 Active Points, 32 Real, 4 END She speaks and the air holds her up.
Word of Binding46Mind Control 16d6, Incantations (−录), Requires a Roll (−陆); 80 Active Points, 46 Real, 8 END The oldest command: stop.
Physical Complication: powerless if gagged or silenced (20); Psychological Complication: obsessed with lost languages (15); Hunted: the Hollow King (20); Social Complication: academic reputation at stake (10); Rivalry: Magister Oduya (10)
Psychological Complication: can't sit still or wait (20); Physical Complication: burns through food and sleep (15); Hunted: Doldrum (20); Social Complication: Secret Identity (10); Rivalry: Sprint (10)
Four of the most powerful heroes on Earth: 325 base points, 75 points of Complications and 350 Experience Points. Use them as allies for a high-powered campaign or as the yardstick that 400-point heroes grow towards.
Everstar
Cosmic Flying Brick · Abeni Oyelowo, former airline pilot
Points750
An airline pilot who flew through a falling star and came out wearing it. She has lifted a sinking ferry, thrown a meteor back into orbit and still checks her mirrors.
STR95
DEX26
CON42
INT18
EGO20
PRE28
OCV13
DCV11
OMCV5
DMCV7
SPD8
PD26
ED26
REC20
END80
BODY23
STUN118
Rolls
STR 28-, DEX 14-, CON 17-, INT 13-, EGO 13-, PRE 15- (INT: Perception)
Speed
SPD 8: acts on Segments 2, 3, 5, 6, 8, 9, 11, 12
Defenses
PD 56 (30 Resistant), ED 56 (30 Resistant)
Powers
Starborn Skin90Resistant Protection 30 PD / 30 ED; 90 Active Points Starlight hardens her skin to diamond.
Meteor Dive53Blast 16d6, No Range (−陆); 80 Active Points, 53 Real, 8 END She hits the ground like a falling star.
Escape Velocity100Flight 100m; 100 Active Points, 10 END She flies fast enough to reach orbit.
Psychological Complication: Code Against Killing (20); Social Complication: the most famous face on Earth (20); Hunted: Vask, Hegemon of the Vorr (20); Dependent NPC: her wife (15)
Psychological Complication: carries the weight of every storm she didn't stop (20); Physical Complication: the weather follows her moods (20); Hunted: Thaw (20); Social Complication: Secret Identity (15)
A mountain guide who was buried by an avalanche and dug himself out a week later, part of the mountain. He moves slowly, speaks rarely and cannot be moved.
STR100
DEX24
CON45
INT15
EGO23
PRE26
OCV12
DCV10
OMCV5
DMCV10
SPD6
PD34
ED28
REC28
END95
BODY28
STUN122
Rolls
STR 29-, DEX 14-, CON 18-, INT 12-, EGO 14-, PRE 14- (INT: Perception)
Speed
SPD 6: acts on Segments 2, 4, 6, 8, 10, 12
Defenses
PD 69 (35 Resistant), ED 63 (35 Resistant)
Powers
Mountain's Bones105Resistant Protection 35 PD / 35 ED; 105 Active Points Granite older than the continent.
Landslide72Blast 18d6, Gestures (−录); 90 Active Points, 72 Real, 9 END He sweeps his arm and the ground slides away under the target.
Shatter60Killing Attack 4d6; 60 Active Points, 6 END Fists that split boulders along the grain.
Physical Complication: very heavy and slow (20); Psychological Complication: Code Against Killing (20); Distinctive Features: stone giant (20); Hunted: Vask, Hegemon of the Vorr (15)
A neurologist whose patients' dreams started leaking into her own. Now she can touch every mind in a city at once, and spends most of her energy not doing it.
STR10
DEX23
CON25
INT28
EGO40
PRE28
OCV7
DCV9
OMCV15
DMCV15
SPD7
PD14
ED16
REC14
END80
BODY15
STUN56
Rolls
STR 11-, DEX 14-, CON 14-, INT 15-, EGO 17-, PRE 15- (INT: Perception)
Speed
SPD 7: acts on Segments 2, 4, 6, 7, 9, 11, 12
Defenses
PD 34 (20 Resistant), ED 36 (20 Resistant)
Powers
Ocean of Minds100Telepathy 20d6; 100 Active Points, 10 END She hears every mind for kilometres around.
Undertow100Mind Control 20d6; 100 Active Points, 10 END A command that drags a mind under.
Neural Storm84Blast 14d6, Penetrating (+陆), Gestures (−录); 105 Active Points, 84 Real, 10 END A wave of psychic pressure that nobody fully shrugs off.
Still Water60Resistant Protection 20 PD / 20 ED; 60 Active Points Attacks slow and miss as she reads them coming.
Thought Flight40Flight 40m; 40 Active Points, 4 END She lifts herself on willpower.
Psychological Complication: terrified of what she could become (20); Physical Complication: overwhelmed in crowds of minds (20); Hunted: Professor Null (20); Social Complication: Secret Identity (15)
Four duos: a partnership, a mentor and student, an odd couple, and two people who keep running into each other.
Loud and Quiet
Team of 2 · Patrolling the docks
The team: A fire blaster who lights up every room and a stealth expert who prefers nobody knows they were there. They argue constantly and win anyway.
Heatcheck
Fire Blaster · Kofi Mensah, line cook
Points400
A line cook who survived a gas explosion. He throws fire like a fastball and never stops talking during a fight.
STR10
DEX26
CON23
INT13
EGO13
PRE18
OCV9
DCV8
OMCV3
DMCV6
SPD6
PD12
ED16
REC11
END65
BODY15
STUN52
Rolls
STR 11-, DEX 14-, CON 14-, INT 12-, EGO 12-, PRE 13- (INT: Perception)
Speed
SPD 6: acts on Segments 2, 4, 6, 8, 10, 12
Defenses
PD 24 (12 Resistant), ED 30 (14 Resistant)
Powers
Fastball60Blast 12d6; 60 Active Points, 6 END A ball of fire thrown like a fastball.
Heat Haze39Resistant Protection 12 PD / 14 ED; 39 Active Points Heat shimmers around him and turns bullets into slag.
Jet Flame30Flight 30m; 30 Active Points, 3 END He rides a roaring jet of flame, trailing smoke across the harbor.
Curveball40Blast 8d6, Armor Piercing (+录), Gestures (−录); 50 Active Points, 40 Real, 5 END A white-hot breaking ball that slips past cover and through armor.
Vulnerability: water attacks (20); Psychological Complication: hot-headed and impulsive (15); Social Complication: Secret Identity (15); Hunted: the gang whose kitchen he burned down (15); Physical Complication: sets off every smoke alarm (10)
Hunted: her old agency (20); Psychological Complication: trusts no one (15); Social Complication: secret past as an agent (15); Rivalry: her old partner, Mirror (10); Psychological Complication: Code Against Killing (15)
The team: A retired 1960s hero and the teenager who inherited a share of his power. He still has the experience; she has the energy and none of the caution.
A lighthouse keeper whose great glass lens was struck by a falling star in 1964. Now in his seventies, he still patrols with a hand-sized piece of it, slower but wiser, and his light shields others more than it hits anyone.
STR10
DEX23
CON23
INT22
EGO29
PRE23
OCV7
DCV8
OMCV8
DMCV12
SPD5
PD10
ED12
REC10
END60
BODY14
STUN44
Rolls
STR 11-, DEX 14-, CON 14-, INT 13-, EGO 15-, PRE 14- (INT: Perception)
Speed
SPD 5: acts on Segments 3, 5, 8, 10, 12
Defenses
PD 30 (20 Resistant), ED 32 (20 Resistant)
Powers
Lighthouse Beam35Blast 14d6, OAF (−1); 70 Active Points, 35 Real, 7 END A sweeping beam focused through the star-glass lens.
Shield of Light30Resistant Protection 20 PD / 20 ED, OAF (−1); 60 Active Points, 30 Real A dome of light that pours from the lens.
Beam Walk20Flight 40m, OAF (−1); 40 Active Points, 20 Real, 4 END He walks along his own beam, slowly and with great dignity.
Guiding Light20Telepathy 8d6, OAF (−1); 40 Active Points, 20 Real, 4 END The lens lets him speak to anyone standing in its light.
Keeper's Command25Mind Control 10d6, OAF (−1); 50 Active Points, 25 Real, 5 END Anyone caught in the lens's full glare has to obey a simple order, usually "stop".
Physical Complication: aging and frail out of costume (20); Psychological Complication: overprotective of his student (15); Hunted: an old nemesis returned from prison (20); Dependent NPC: his ailing wife (10); Psychological Complication: stuck in the old ways (10)
Teen Light Blaster · Daniela Ortiz, college freshman
Points400
A college freshman who caught a sliver of the star-glass when she saved Fresnel from a mugging. Her light is wild and strong, and she hasn't learned to aim it yet.
STR10
DEX25
CON22
INT13
EGO13
PRE17
OCV9
DCV8
OMCV3
DMCV6
SPD6
PD10
ED12
REC10
END60
BODY14
STUN48
Rolls
STR 11-, DEX 14-, CON 13-, INT 12-, EGO 12-, PRE 12- (INT: Perception)
Speed
SPD 6: acts on Segments 2, 4, 6, 8, 10, 12
Defenses
PD 22 (12 Resistant), ED 24 (12 Resistant)
Powers
Wildfire60Blast 12d6; 60 Active Points, 6 END Bursts of untamed light that go roughly where she points.
Glow36Resistant Protection 12 PD / 12 ED; 36 Active Points Light hardens around her into a shell.
Flare40Flight 40m; 40 Active Points, 4 END She rockets around on her own light.
Starburst48Blast 8d6, Penetrating (+陆), Gestures (−录); 60 Active Points, 48 Real, 6 END A burst of raw light she can barely hold.
Psychological Complication: reckless and eager to prove herself (15); Social Complication: Secret Identity (15); Physical Complication: glows when nervous (10); Hunted: the old nemesis who wants the star-glass (20); Dependent NPC: her roommate (15)
The team: A grumpy ex-cop and a clairvoyant psychic who run a detective agency out of a laundromat. They take the cases the police won't.
Gunnar Lind
Hard-Boiled Detective · Gunnar Lind, private investigator
Points400
A retired police detective with no powers but thirty years of instinct. He's slow to trust his partner's visions but never ignores them.
STR19
DEX26
CON23
INT23
EGO15
PRE22
OCV10
DCV9
OMCV3
DMCV7
SPD7
PD15
ED15
REC12
END60
BODY16
STUN60
Rolls
STR 13-, DEX 14-, CON 14-, INT 14-, EGO 12-, PRE 13- (INT: Perception)
Speed
SPD 7: acts on Segments 2, 4, 6, 7, 9, 11, 12
Defenses
PD 29 (14 Resistant), ED 29 (14 Resistant)
Powers
Hand Cannon30Killing Attack 4d6, OAF (−1); 60 Active Points, 30 Real, 6 END A heavy-calibre revolver he bought after his first fight with a superhuman.
Kevlar Coat28Resistant Protection 14 PD / 14 ED, OIF (−陆); 42 Active Points, 28 Real A heavy trench coat with a vest underneath.
Tear-Gas Canister20Blast 8d6, OAF (−1); 40 Active Points, 20 Real, 4 END An old riot canister he keeps in the trunk.
Psychological Complication: refuses to let a case go (20); Physical Complication: bad heart (15); Hunted: the crime family that got him kicked off the force (20); Social Complication: known to every crook in the city (10); Rivalry: his old captain (10)
A laundromat owner who sees flashes of the past when she touches things. She reads crime scenes like books and minds like headlines.
STR10
DEX19
CON23
INT20
EGO30
PRE20
OCV7
DCV8
OMCV11
DMCV12
SPD5
PD10
ED12
REC10
END50
BODY14
STUN44
Rolls
STR 11-, DEX 13-, CON 14-, INT 13-, EGO 15-, PRE 13- (INT: Perception)
Speed
SPD 5: acts on Segments 3, 5, 8, 10, 12
Defenses
PD 20 (10 Resistant), ED 22 (10 Resistant)
Powers
Psychometry47Telepathy 14d6, Requires a Roll (−陆); 70 Active Points, 47 Real, 7 END She reads thoughts and memories, though the visions don't always come.
Mind Snare40Mind Control 10d6, Gestures (−录); 50 Active Points, 40 Real, 5 END She can freeze a fleeing suspect in place.
Sixth Sense30Resistant Protection 10 PD / 10 ED; 30 Active Points She dodges attacks a moment before they come.
Echo of Pain27Blast 8d6, Requires a Roll (−陆); 40 Active Points, 27 Real, 4 END She hands an attacker the pain of every victim they ever hurt.
Physical Complication: overwhelmed by visions of violent crimes (20); Psychological Complication: compulsively helps lost souls (15); Social Complication: dismissed as a fraud (10); Hunted: a ghost-hunting cult (15); Dependent NPC: her twin sons (15)
Psychological Complication: overprotective older brother (15); Social Complication: Secret Identity (15); Hunted: the lab that caused their powers (20); Vulnerability: darkness attacks (10); Rivalry: his own sister (15)
Psychological Complication: never backs down from a fight (20); Social Complication: Secret Identity (15); Hunted: the lab that caused their powers (20); Physical Complication: glows when she absorbs energy (10); Rivalry: her own brother (10)
Four trios: a classic blaster-brick-mentalist triangle, a street-level pack, a team of misfit scientists, and a veteran with two rookies to show how a 600-point hero and 400-point heroes share a table.
The Triad
Team of 3 · Coastal city team
The team: A classic team: a flying brick, a blaster and a telepath who coordinate everything. They are the city's go-to team for disasters.
Bulwark
Flying Brick · Kwame Asante, former rugby player
Points400
A former rugby player who took the full force of an alien crash and walked away. Strong, tough, and he flies.
STR65
DEX18
CON30
INT13
EGO15
PRE20
OCV8
DCV7
OMCV3
DMCV4
SPD5
PD16
ED15
REC12
END45
BODY18
STUN60
Rolls
STR 22-, DEX 13-, CON 15-, INT 12-, EGO 12-, PRE 13- (INT: Perception)
Speed
SPD 5: acts on Segments 3, 5, 8, 10, 12
Defenses
PD 36 (20 Resistant), ED 35 (20 Resistant)
Powers
Unbreakable60Resistant Protection 20 PD / 20 ED; 60 Active Points Bullets flatten on his chest; nothing on Earth seems to hurt him.
Skyward40Flight 40m; 40 Active Points, 4 END He flies by sheer will, as fast as a light aircraft.
Thunderclap35Blast 7d6, Area of Effect: 8m Cone (+录), Gestures (−录); 44 Active Points, 35 Real, 4 END He claps his hands and the shockwave flattens everyone in front of him.
Psychological Complication: Code Against Killing (20); Social Complication: Secret Identity (15); Hunted: aliens looking for their lost ship (20); Vulnerability: alien crystal radiation (10); Dependent NPC: his mother (10)
Social Complication: Secret Identity (15); Psychological Complication: overthinks everything (15); Vulnerability: darkness attacks (15); Hunted: her lab supervisor, now a villain (20); Physical Complication: can't hold a beam in total darkness (10)
Psychological Complication: Code Against Killing (20); Psychological Complication: hates violence (15); Social Complication: Secret Identity (15); Hunted: a psychic villain who wants his mind (15); Physical Complication: migraines after long links (10)
Psychological Complication: Code Against Killing (20); Social Complication: Secret Identity (15); Hunted: the local gang (15); Psychological Complication: protective of the kids he coaches (15); Rivalry: Scratch (10)
Physical Complication: plants die near her (15); Psychological Complication: guilty about the accident (15); Social Complication: Secret Identity (15); Hunted: the corporation that funded the lab (20); Distinctive Features: grey skin (10)
A physicist whose body is partly out of phase. He ghosts through walls and blasts with quantum energy.
STR10
DEX26
CON23
INT23
EGO15
PRE15
OCV9
DCV8
OMCV3
DMCV6
SPD6
PD11
ED13
REC10
END60
BODY15
STUN48
Rolls
STR 11-, DEX 14-, CON 14-, INT 14-, EGO 12-, PRE 12- (INT: Perception)
Speed
SPD 6: acts on Segments 2, 4, 6, 8, 10, 12
Defenses
PD 25 (14 Resistant), ED 27 (14 Resistant)
Powers
Quantum Bolt60Blast 12d6; 60 Active Points, 6 END A crackling bolt of unstable energy.
Partial Phase42Resistant Protection 14 PD / 14 ED; 42 Active Points Attacks pass partly through him.
Drift20Flight 20m; 20 Active Points, 2 END He drifts weightlessly through the air.
Phase Strike40Blast 8d6, Armor Piercing (+录), Gestures (−录); 50 Active Points, 40 Real, 5 END A bolt that is only half in this universe and passes through armor.
Physical Complication: flickers out of phase at random (15); Psychological Complication: absent-minded (15); Social Complication: Secret Identity (15); Hunted: the corporation that funded the lab (20); Rivalry: Dr. Entropy (10)
Physical Complication: changes are unpredictable when she's stressed (20); Distinctive Features: animal features (15); Psychological Complication: feels responsible for the others (15); Hunted: the corporation that funded the lab (20); Social Complication: Secret Identity (5)
Team of 3 · Mixed power levels: a 600-point veteran and two 400-point rookies
The team: A veteran hero who has outlived two teams takes on a pair of rookies. She has 200 Experience Points more than either of them, and in a fight it shows; the trick is getting them to that level alive.
A coast-guard captain who has carried the same unbreakable shield for twenty-five years. She has buried two teams and won't bury a third.
STR35
DEX28
CON31
INT31
EGO26
PRE31
OCV11
DCV10
OMCV5
DMCV9
SPD8
PD28
ED28
REC21
END90
BODY24
STUN96
Rolls
STR 16-, DEX 15-, CON 15-, INT 15-, EGO 14-, PRE 15- (INT: Perception)
Speed
SPD 8: acts on Segments 2, 3, 5, 6, 8, 9, 11, 12
Defenses
PD 56 (28 Resistant), ED 56 (28 Resistant)
Powers
Harbor Shield42Resistant Protection 28 PD / 28 ED, OAF (−1); 84 Active Points, 42 Real A round shield of salvaged alien alloy; it can be knocked from her arm.
Shield Throw40Blast 16d6, OAF (−1); 80 Active Points, 40 Real, 8 END The shield ricochets off three walls and comes back to her.
Cutter Wings27Flight 40m, OIF (−陆); 40 Active Points, 27 Real, 4 END A coast-guard rescue harness with folding glider wings and jets.
Rescue Beacon20Telepathy 8d6, OAF (−1); 40 Active Points, 20 Real, 4 END A coast-guard beacon that lets her talk to anyone wearing one of her badges.
Psychological Complication: refuses to lose another team-mate (20); Social Complication: public identity (15); Hunted: the Red Meridian (20); Physical Complication: old spinal injury (10); Rivalry: Commander Vale (10)
Psychological Complication: angry at the company that closed the plant (20); Social Complication: Secret Identity (15); Hunted: the company's private security (15); Distinctive Features: steel skin (15); Dependent NPC: his twin daughters (10)
Two teams of four: a government rapid-response unit and a mystic order that guards the city's hidden doors.
Response Team Seven
Team of 4 · Federal rapid-response unit
The team: A government-sponsored team that deploys to disasters and supervillain incidents. They have helicopters, paperwork and a chain of command, and they follow orders, mostly.
Commander Vale
Shield-Bearing Leader · Colonel Amelia Vale, army officer
Points400
An army colonel with a kinetic shield and twenty years of field command. She plans every operation and she's always the last one out.
STR25
DEX26
CON23
INT18
EGO18
PRE23
OCV10
DCV9
OMCV3
DMCV7
SPD7
PD21
ED21
REC15
END70
BODY18
STUN60
Rolls
STR 14-, DEX 14-, CON 14-, INT 13-, EGO 13-, PRE 14- (INT: Perception)
Speed
SPD 7: acts on Segments 2, 4, 6, 7, 9, 11, 12
Defenses
PD 37 (16 Resistant), ED 37 (16 Resistant)
Powers
Kinetic Shield24Resistant Protection 16 PD / 16 ED, OAF (−1); 48 Active Points, 24 Real A powered shield that soaks up impacts; it can be knocked from her arm.
Shield Throw35Blast 14d6, OAF (−1); 70 Active Points, 35 Real, 7 END She hurls the shield and it rebounds into her hand.
Jump Pack13Flight 20m, OIF (−陆); 20 Active Points, 13 Real, 2 END A military jump pack strapped to her armor.
Social Complication: subject to orders from the agency (20); Psychological Complication: the mission comes first (15); Hunted: the Red Meridian terrorist cell (20); Physical Complication: old knee injury (10); Rivalry: a rival agency director (10)
Social Complication: subject to orders from the agency (20); Psychological Complication: Code Against Killing (15); Hunted: the Red Meridian terrorist cell (20); Physical Complication: too heavy for most vehicles and floors (10); Dependent NPC: his young daughter (10)
Social Complication: subject to orders from the agency (20); Vulnerability: water attacks (15); Hunted: the Red Meridian terrorist cell (20); Psychological Complication: impatient with red tape (10); Physical Complication: shorts out electronics she touches (10)
Social Complication: subject to orders from the agency (20); Psychological Complication: haunted by the thoughts of enemies he's read (15); Hunted: the Red Meridian terrorist cell (20); Physical Complication: migraines after long links (10); Rivalry: Commander Vale (10)
OCV 7 路 DCV 8 路 OMCV 11 路 DMCV 12; Tactical Link Telepathy 14d6 (7 END); Stand Down Mind Control 12d6 (6 END); punch 2d6; Mental/Power/Flash Def 0
The Order of the Silver Key
Team of 4 · Mystic order
The team: Four guardians of the city's hidden doors to other worlds. Their magic is strong, but most of it needs words, gestures or a successful roll.
Magister Oduya
Archmage · Ngozi Oduya, history professor
Points400
A history professor who leads the order with patience and very old magic. She has read every warning in the archive and ignored only a few of them.
STR10
DEX23
CON23
INT23
EGO30
PRE21
OCV7
DCV8
OMCV12
DMCV12
SPD5
PD12
ED14
REC11
END65
BODY15
STUN50
Rolls
STR 11-, DEX 14-, CON 14-, INT 14-, EGO 15-, PRE 13- (INT: Perception)
Speed
SPD 5: acts on Segments 3, 5, 8, 10, 12
Defenses
PD 28 (16 Resistant), ED 30 (16 Resistant)
Powers
Bolt of Ages35Blast 14d6, Requires a Roll (−陆), Gestures (−录), Incantations (−录); 70 Active Points, 35 Real, 7 END Ancient magic that hits hard but doesn't always answer.
Ward of Ages32Resistant Protection 16 PD / 16 ED, Gestures (−录), Incantations (−录); 48 Active Points, 32 Real A globe of silver runes that turns blows and bolts aside.
Astral Stair24Flight 30m, Incantations (−录); 30 Active Points, 24 Real, 3 END She climbs invisible stairs into the sky.
Seal of Silence29Telepathy 10d6, Requires a Roll (−陆), Incantations (−录); 50 Active Points, 29 Real, 5 END She speaks mind to mind with the order.
Psychological Complication: duty to the order before all else (20); Social Complication: Secret Identity (15); Hunted: the Hollow King, a demon lord (20); Vulnerability: demonic fire (10); Dependent NPC: her apprentice (10)
Psychological Complication: vow of poverty (15); Psychological Complication: Code Against Killing (20); Hunted: the Hollow King, a demon lord (20); Social Complication: no legal identity (10); Rivalry: Magister Oduya (10)
Physical Complication: visions overwhelm her at bad moments (20); Psychological Complication: fatalistic (15); Hunted: the Hollow King, a demon lord (20); Social Complication: dismissed as a fraud (10); Dependent NPC: her grandmother (10)
Physical Complication: turns to stone and can't move at sunrise (20); Distinctive Features: gargoyle form (15); Hunted: the Hollow King, a demon lord (20); Psychological Complication: painfully shy (10); Social Complication: Secret Identity (10)
Two teams of five: former villains working off their sentences, and a college hero club.
The Second Chance
Team of 5 · Parole-board team
The team: Five former villains working off their sentences under a parole program. Nobody trusts them, and they don't always trust each other.
Carom
Reformed Blaster · Dmitri Volkov, ex-thief
Points400
A former bank thief whose energy bolts bounce off walls. He's funny, fast and still checks every vault door he passes.
STR10
DEX26
CON23
INT15
EGO13
PRE18
OCV9
DCV8
OMCV3
DMCV7
SPD6
PD17
ED16
REC12
END70
BODY15
STUN60
Rolls
STR 11-, DEX 14-, CON 14-, INT 12-, EGO 12-, PRE 13- (INT: Perception)
Speed
SPD 6: acts on Segments 2, 4, 6, 8, 10, 12
Defenses
PD 27 (10 Resistant), ED 26 (10 Resistant)
Powers
Bounce Bolt60Blast 12d6; 60 Active Points, 6 END Energy bolts that ricochet around corners.
Rebound Shot40Blast 8d6, Armor Piercing (+录), Gestures (−录); 50 Active Points, 40 Real, 5 END A carefully angled bank shot into the gap in a target's armor.
Kinetic Field30Resistant Protection 10 PD / 10 ED; 30 Active Points A field that deflects incoming force.
Rebound20Flight 20m; 20 Active Points, 2 END He bounces off walls and ceilings.
Social Complication: on parole (20); Psychological Complication: tempted by the old ways (15); Hunted: his former crime boss, Velvet (20); Rivalry: Breakwall (10); Dependent NPC: his parole officer (10)
An ex-enforcer who once broke legs for a living. Now she breaks walls to get people out, and she hates a bully more than anyone.
STR70
DEX20
CON30
INT10
EGO13
PRE21
OCV9
DCV7
OMCV3
DMCV6
SPD5
PD22
ED19
REC15
END60
BODY21
STUN72
Rolls
STR 23-, DEX 13-, CON 15-, INT 11-, EGO 12-, PRE 13- (INT: Perception)
Speed
SPD 5: acts on Segments 3, 5, 8, 10, 12
Defenses
PD 40 (18 Resistant), ED 37 (18 Resistant)
Powers
Iron Skin54Resistant Protection 18 PD / 18 ED; 54 Active Points Skin like cast iron that rings when it's hit.
Ground Pound43Blast 10d6, Area of Effect: 4m Radius (+录), Personal Immunity (+录), No Range (−陆), Gestures (−录); 75 Active Points, 43 Real, 7 END She slams the ground and the shockwave knocks everyone flat.
Social Complication: on parole (20); Psychological Complication: hates bullies (15); Hunted: her former crime boss, Velvet (20); Physical Complication: clumsy around anything fragile (10); Rivalry: Carom (10)
Reformed Mind Controller · Lucia Moretti, lounge singer
Points400
A singer whose voice once made crowds hand over their wallets. She now sings hostage-takers to sleep and still can't quite believe she's on the right side.
STR10
DEX23
CON23
INT15
EGO30
PRE23
OCV7
DCV8
OMCV12
DMCV12
SPD5
PD10
ED12
REC12
END55
BODY15
STUN52
Rolls
STR 11-, DEX 14-, CON 14-, INT 12-, EGO 15-, PRE 14- (INT: Perception)
Speed
SPD 5: acts on Segments 3, 5, 8, 10, 12
Defenses
PD 18 (8 Resistant), ED 20 (8 Resistant)
Powers
Song of Command56Mind Control 14d6, Incantations (−录); 70 Active Points, 56 Real, 7 END A melody that compels anyone who hears it.
Echo50Telepathy 10d6; 50 Active Points, 5 END She hears the thoughts behind the voices around her.
Sonic Veil24Resistant Protection 8 PD / 8 ED; 24 Active Points A hum of sound that blunts attacks.
Skills
Acting 14- (3), Persuasion 14- (3), High Society 14- (3), Familiarity: Conversation 8- (1)
Complications
Social Complication: on parole (20); Psychological Complication: craves attention (15); Hunted: her former crime boss, Velvet (20); Physical Complication: powerless if gagged (10); Rivalry: Breakwall (10)
Social Complication: on parole (20); Psychological Complication: can't resist a locked system (15); Hunted: his former crime boss, Velvet (20); Physical Complication: weak and unfit (10); Rivalry: Siren Song (10)
Social Complication: on parole (20); Psychological Complication: hates polluters (15); Hunted: her former crime boss, Velvet (20); Vulnerability: fire attacks (10); Rivalry: Wireframe (10)
Social Complication: Secret Identity (15); Psychological Complication: team captain who has to lead (15); Hunted: Professor Null, a disgraced faculty member (20); Social Complication: student schedule and grades (15); Dependent NPC: his little brother (10)
Social Complication: Secret Identity (15); Psychological Complication: impatient (15); Hunted: Professor Null, a disgraced faculty member (20); Social Complication: student schedule and grades (15); Physical Complication: always hungry (10)
Social Complication: Secret Identity (15); Psychological Complication: overthinks everything (15); Hunted: Professor Null, a disgraced faculty member (20); Social Complication: student schedule and grades (15); Physical Complication: headaches in crowds (10)
Social Complication: Secret Identity (15); Psychological Complication: perfectionist (15); Hunted: Professor Null, a disgraced faculty member (20); Social Complication: student schedule and grades (15); Vulnerability: water attacks (10)
Social Complication: Secret Identity (15); Psychological Complication: hammy showman (15); Hunted: Professor Null, a disgraced faculty member (20); Social Complication: student schedule and grades (15); Distinctive Features: hound form (10)
One full table of six: a world-class team with a satellite headquarters.
The Meridian
Team of 6 · World-class team
The team: Six heroes who protect the planet from an orbital headquarters. They deal with invasions, cosmic disasters and the occasional diplomatic incident.
Apogee
Flying Leader · Captain Imani Bello, astronaut
Points400
An astronaut who came back from a spacewalk with the strength of a star. She leads the team with calm authority and a lot of patience.
STR50
DEX20
CON28
INT18
EGO18
PRE23
OCV8
DCV7
OMCV3
DMCV5
SPD5
PD15
ED15
REC12
END55
BODY16
STUN50
Rolls
STR 19-, DEX 13-, CON 15-, INT 13-, EGO 13-, PRE 14- (INT: Perception)
Speed
SPD 5: acts on Segments 3, 5, 8, 10, 12
Defenses
PD 33 (18 Resistant), ED 33 (18 Resistant)
Powers
Cosmic Skin54Resistant Protection 18 PD / 18 ED; 54 Active Points Her skin glows when hit.
Orbit50Flight 50m; 50 Active Points, 5 END She flies faster than sound.
Star Punch30Blast 6d6; 30 Active Points, 3 END A punch thrown from fifty metres away; the shockwave does the rest.
Psychological Complication: Code Against Killing (20); Social Complication: public figure (15); Hunted: the Vorr Hegemony (20); Psychological Complication: carries the world on her shoulders (10); Dependent NPC: her husband (10)
A stuntman who fell through a shadow portal on a film set and came back part of it. He scouts ahead, fights from the dark and resents the spotlight Apogee lives in.
STR20
DEX26
CON26
INT14
EGO21
PRE19
OCV10
DCV9
OMCV3
DMCV7
SPD7
PD19
ED19
REC15
END70
BODY18
STUN60
Rolls
STR 13-, DEX 14-, CON 14-, INT 12-, EGO 13-, PRE 13- (INT: Perception)
Speed
SPD 7: acts on Segments 2, 4, 6, 7, 9, 11, 12
Defenses
PD 29 (10 Resistant), ED 29 (10 Resistant)
Powers
Shadow Blade45Killing Attack 2d6, Penetrating (+陆); 45 Active Points, 4 END A blade of hardened shadow that cuts through armor plate.
Shadow Form30Resistant Protection 10 PD / 10 ED; 30 Active Points His body turns to shadow.
Shadow Step20Flight 20m; 20 Active Points, 2 END He glides from one shadow to the next.
An astronomer who felt the stars shift during an eclipse and came back able to tip the balance of any mind. She calms panicking crowds and tips fights.
STR10
DEX22
CON22
INT20
EGO29
PRE20
OCV7
DCV8
OMCV12
DMCV12
SPD5
PD10
ED12
REC10
END50
BODY14
STUN44
Rolls
STR 11-, DEX 13-, CON 13-, INT 13-, EGO 15-, PRE 13- (INT: Perception)
Speed
SPD 5: acts on Segments 3, 5, 8, 10, 12
Defenses
PD 20 (10 Resistant), ED 22 (10 Resistant)
Powers
Balance70Telepathy 14d6; 70 Active Points, 7 END Mind-to-mind contact with anyone she can see, friend or foe.
Tip the Scales40Mind Control 10d6, Gestures (−录); 50 Active Points, 40 Real, 5 END A nudge to a target's mind.
Ward30Resistant Protection 10 PD / 10 ED; 30 Active Points A protective field of starlight drawn from the night sky.
Psychological Complication: Code Against Killing (20); Social Complication: Secret Identity (15); Hunted: the Vorr Hegemony (20); Physical Complication: weak at the solstices (10); Rivalry: Nadir (10)
Physical Complication: weakens at night (20); Social Complication: Secret Identity (15); Hunted: the Vorr Hegemony (20); Psychological Complication: hot-headed (10); Rivalry: Nadir (10)
Distinctive Features: stone skin (20); Social Complication: Secret Identity (15); Hunted: the Vorr Hegemony (20); Psychological Complication: stubborn (10); Physical Complication: very heavy (10)
An inventor who built the team's orbital headquarters and keeps it running. His battle suit has a gadget for every problem and a few for problems that don't exist yet.
STR15
DEX26
CON23
INT25
EGO15
PRE16
OCV10
DCV9
OMCV3
DMCV7
SPD7
PD17
ED17
REC15
END60
BODY16
STUN56
Rolls
STR 12-, DEX 14-, CON 14-, INT 14-, EGO 12-, PRE 12- (INT: Perception)
Speed
SPD 7: acts on Segments 2, 4, 6, 7, 9, 11, 12
Defenses
PD 37 (20 Resistant), ED 37 (20 Resistant)
Powers
Gadget Gun35Blast 14d6, OAF (−1); 70 Active Points, 35 Real, 7 END A multi-mode blaster he redesigns every week.
Battle Suit40Resistant Protection 20 PD / 20 ED, OIF (−陆); 60 Active Points, 40 Real An armored suit packed with sensors, built for orbit and battle alike.
Jet Boots27Flight 40m, OIF (−陆); 40 Active Points, 27 Real, 4 END Jet boots that let him keep up with the flyers on the team.
Ten solo villains for the heroes above to fight, many of them already named in the heroes' Hunted and Rivalry Complications. They're built exactly like heroes: 325 base points and up to 75 points of Complications, plus Experience Points for the 500- to 750-point masterminds and powerhouses.
Velvet
Crime Boss and Mesmerist · Cassia Vellacourt, nightclub owner
Villain400
The silk-gloved head of the Velvet Syndicate, who owns half the docks and most of the city council. Her voice makes people want to agree with her, and her bodyguards handle the ones who don't.
STR14
DEX26
CON23
INT20
EGO30
PRE25
OCV7
DCV8
OMCV12
DMCV12
SPD6
PD12
ED12
REC12
END60
BODY15
STUN52
Rolls
STR 12-, DEX 14-, CON 14-, INT 13-, EGO 15-, PRE 14- (INT: Perception)
Speed
SPD 6: acts on Segments 2, 4, 6, 8, 10, 12
Defenses
PD 26 (14 Resistant), ED 26 (14 Resistant)
Powers
Velvet Voice48Mind Control 12d6, Incantations (−录); 60 Active Points, 48 Real, 6 END A soft voice that makes refusal unthinkable.
Silk Armor28Resistant Protection 14 PD / 14 ED, OIF (−陆); 42 Active Points, 28 Real A designer coat with layers of spider-silk armor.
Derringer15Killing Attack 2d6, OAF (−1); 30 Active Points, 15 Real, 3 END A pearl-handled pistol she has never needed to use in public.
Skills
High Society 14- (3), Persuasion 14- (3), Acting 14- (3), Bureaucratics 14- (3), Streetwise 14- (3), Conversation 14- (3), Familiarity: Security Systems 8- (1)
Complications
Hunted: Night Ledger and Quill (20); Social Complication: public figure hiding a criminal empire (20); Psychological Complication: never forgives a betrayal (20); Psychological Complication: vain (15)
A meteorologist who lost his career for predicting a storm that never came. Now he steals the wind itself, leaving cities in dead, suffocating calm while he robs them.
STR11
DEX23
CON23
INT20
EGO15
PRE16
OCV9
DCV8
OMCV3
DMCV6
SPD6
PD12
ED13
REC9
END55
BODY13
STUN44
Rolls
STR 11-, DEX 14-, CON 14-, INT 13-, EGO 12-, PRE 12- (INT: Perception)
Speed
SPD 6: acts on Segments 2, 4, 6, 8, 10, 12
Defenses
PD 26 (14 Resistant), ED 27 (14 Resistant)
Powers
Dead Air60Blast 12d6; 60 Active Points, 6 END He drops the air pressure around a target and it collapses.
Stillness42Resistant Protection 14 PD / 14 ED; 42 Active Points Blows slow to nothing in the still air around him.
Low Pressure30Flight 30m; 30 Active Points, 3 END He drifts on a pocket of still air.
Suffocation48Blast 8d6, Penetrating (+陆), Gestures (−录); 60 Active Points, 48 Real, 6 END He pulls the air out of a target's lungs.
A theater producer whose shows kept closing on opening night until an old prop mirror showed him how to make audiences see anything. Every crime is a performance and every hero is a critic.
STR12
DEX26
CON23
INT18
EGO26
PRE23
OCV8
DCV8
OMCV9
DMCV11
SPD5
PD11
ED13
REC11
END60
BODY15
STUN48
Rolls
STR 11-, DEX 14-, CON 14-, INT 13-, EGO 14-, PRE 14- (INT: Perception)
Speed
SPD 5: acts on Segments 3, 5, 8, 10, 12
Defenses
PD 23 (12 Resistant), ED 25 (12 Resistant)
Powers
Final Bow48Blast 12d6, Gestures (−录); 60 Active Points, 48 Real, 6 END A spotlight that burns like a stage on fire.
Mass Hypnosis40Mind Control 12d6, Gestures (−录), Incantations (−录); 60 Active Points, 40 Real, 6 END He speaks his lines and the audience obeys.
Stage Smoke36Resistant Protection 12 PD / 12 ED; 36 Active Points Clouds of stage smoke that hide where he really stands.
Hunted: Halflight (20); Social Complication: wanted criminal (20); Psychological Complication: everything must be theatrical (20); Physical Complication: his powers fail in silence (15)
A safecracker who learned the same lock magic as Hexwright and decided it was better for opening vaults. He can seal a door so nothing gets through, or open one into somewhere much worse.
STR12
DEX24
CON23
INT20
EGO30
PRE21
OCV7
DCV8
OMCV11
DMCV12
SPD5
PD11
ED13
REC11
END65
BODY15
STUN48
Rolls
STR 11-, DEX 14-, CON 14-, INT 13-, EGO 15-, PRE 13- (INT: Perception)
Speed
SPD 5: acts on Segments 3, 5, 8, 10, 12
Defenses
PD 27 (16 Resistant), ED 29 (16 Resistant)
Powers
Seal Bolt35Blast 14d6, Requires a Roll (−陆), Gestures (−录), Incantations (−录); 70 Active Points, 35 Real, 7 END A bolt of locking force that slams a target shut.
Locked Door32Resistant Protection 16 PD / 16 ED, Gestures (−录), Incantations (−录); 48 Active Points, 32 Real He locks himself away from harm.
Key to the Sky24Flight 30m, Incantations (−录); 30 Active Points, 24 Real, 3 END He opens a door in the air and steps through.
Combination34Mind Control 12d6, Requires a Roll (−陆), Gestures (−录); 60 Active Points, 34 Real, 6 END He turns the dial of a mind until it clicks.
Martial-Arts Master · Lan Feiyan, former paper-arts teacher
Villain500
Paper Tiger's old teacher, who decided that a blade folded perfectly should be used. She cuts through steel with paper and through people with no hesitation at all.
STR15
DEX28
CON25
INT18
EGO20
PRE18
OCV11
DCV10
OMCV5
DMCV7
SPD7
PD16
ED16
REC12
END65
BODY15
STUN60
Rolls
STR 12-, DEX 15-, CON 14-, INT 13-, EGO 13-, PRE 13- (INT: Perception)
Speed
SPD 7: acts on Segments 2, 4, 6, 7, 9, 11, 12
Defenses
PD 32 (16 Resistant), ED 32 (16 Resistant)
Powers
Thousand-Fold Blade56Killing Attack 3d6, Armor Piercing (+录); 56 Active Points, 6 END A paper blade folded a thousand times; it cuts through armor.
Paper Cyclone55Blast 13d6, Area of Effect: 4m Radius (+录), Personal Immunity (+录), No Range (−陆), Gestures (−录); 97 Active Points, 55 Real, 10 END A storm of razor paper that batters everything around her.
Folded Silk48Resistant Protection 16 PD / 16 ED; 48 Active Points Layered paper armor beneath her robes.
Crane Flight30Flight 30m; 30 Active Points, 3 END Paper wings unfold from her sleeves.
A former oil executive who decided the warming world was a cleansing fire and appointed himself its prophet. He melts glaciers, burns cities and preaches the whole time.
STR15
DEX20
CON25
INT20
EGO23
PRE25
OCV9
DCV8
OMCV5
DMCV7
SPD6
PD12
ED18
REC12
END65
BODY15
STUN58
Rolls
STR 12-, DEX 13-, CON 14-, INT 13-, EGO 14-, PRE 14- (INT: Perception)
Speed
SPD 6: acts on Segments 2, 4, 6, 8, 10, 12
Defenses
PD 30 (18 Resistant), ED 40 (22 Resistant)
Powers
Hothouse81Blast 13d6, Area of Effect: 16m Line (+录); 81 Active Points, 8 END A wave of heat that scorches everything in its path.
Heat Shimmer60Resistant Protection 18 PD / 22 ED; 60 Active Points Heat haze that warps and melts incoming attacks.
Rising Thermal40Flight 40m; 40 Active Points, 4 END He rises on a column of hot air.
Sermon48Mind Control 12d6, Incantations (−录); 60 Active Points, 48 Real, 6 END His followers hear and obey.
Skills
Oratory 14- (3), Persuasion 14- (3), Bureaucratics 14- (3), High Society 14- (3), Familiarity: Science Skill: Climatology 8- (1)
Complications
Hunted: Kaamos and Calm Front (15); Social Complication: wanted criminal (20); Psychological Complication: fanatical prophet (20); Vulnerability: cold attacks (20)
Infiltrator and Mimic · name unknown; last used Anouk Verhaegen
Villain500
Softfall's old intelligence partner, who sold out their whole network. Nobody knows her real face; she wears other people's, and copies their skills as easily as their smiles.
STR14
DEX26
CON22
INT24
EGO24
PRE24
OCV10
DCV9
OMCV7
DMCV10
SPD6
PD13
ED13
REC11
END55
BODY15
STUN54
Rolls
STR 12-, DEX 14-, CON 13-, INT 14-, EGO 14-, PRE 14- (INT: Perception)
Speed
SPD 6: acts on Segments 2, 4, 6, 8, 10, 12
Defenses
PD 29 (16 Resistant), ED 29 (16 Resistant)
Powers
Borrowed Blade30Killing Attack 4d6, OAF (−1); 60 Active Points, 30 Real, 6 END A monomolecular knife she keeps in her sleeve.
Mirror Image48Resistant Protection 16 PD / 16 ED; 48 Active Points Attacks hit the reflection a step to her left.
Mind Mirror60Telepathy 12d6; 60 Active Points, 6 END She reads a mind to copy its owner perfectly.
Shatter48Blast 12d6, Gestures (−录); 60 Active Points, 48 Real, 6 END A burst of mirror shards and blinding light.
Hunted: Softfall and her old agency (20); Social Complication: wanted criminal in six countries (20); Psychological Complication: no loyalty to anyone (20); Psychological Complication: can't resist taunting old friends (15)
Mastermind · Dr. Leland Strauss, disgraced physicist
Villain600
A Harbor State physics professor fired for experimenting on students. He sees heroes as experiments that got loose and intends to recollect every one of them.
STR15
DEX28
CON28
INT30
EGO35
PRE26
OCV9
DCV10
OMCV14
DMCV14
SPD7
PD21
ED23
REC18
END90
BODY19
STUN80
Rolls
STR 12-, DEX 15-, CON 15-, INT 15-, EGO 16-, PRE 14- (INT: Perception)
Speed
SPD 7: acts on Segments 2, 4, 6, 7, 9, 11, 12
Defenses
PD 47 (26 Resistant), ED 49 (26 Resistant)
Powers
Null Field Projector52Resistant Protection 26 PD / 26 ED, OIF (−陆); 78 Active Points, 52 Real A harness that projects a field of cancelled force.
Null Ray50Blast 16d6, Armor Piercing (+录), OAF (−1); 100 Active Points, 50 Real, 10 END A ray that unmakes matter.
Hover Throne27Flight 40m, OIF (−陆); 40 Active Points, 27 Real, 4 END A floating chair with too many instruments.
Neural Override35Mind Control 14d6, OAF (−1); 70 Active Points, 35 Real, 7 END A headset that seizes the mind of whoever is in front of it.
Hunted: The Varsity and Grand Ward (20); Social Complication: wanted criminal (20); Psychological Complication: megalomaniac (20); Physical Complication: frail without his harness (15)
Demon Lord · true name sealed; wears a dead king's shape
Villain750
A demon lord sealed behind the city's oldest door by the Order of the Silver Key. Every century the lock weakens; this century, he has started to walk through.
STR40
DEX22
CON35
INT25
EGO30
PRE30
OCV11
DCV9
OMCV10
DMCV10
SPD6
PD20
ED20
REC20
END60
BODY22
STUN80
Rolls
STR 17-, DEX 13-, CON 16-, INT 14-, EGO 15-, PRE 15- (INT: Perception)
Speed
SPD 6: acts on Segments 2, 4, 6, 8, 10, 12
Defenses
PD 50 (30 Resistant), ED 50 (30 Resistant)
Powers
Hollow Flame80Blast 16d6; 80 Active Points, 8 END Black fire that burns from the inside.
Crown of Thorns90Resistant Protection 30 PD / 30 ED; 90 Active Points Infernal armor of iron thorns.
Dominion56Mind Control 14d6, Incantations (−录); 70 Active Points, 56 Real, 7 END His voice reaches into every mind.
Hellwings60Flight 60m; 60 Active Points, 6 END Wings of smoke and embers.
Soul Rend60Killing Attack 4d6; 60 Active Points, 6 END Talons that tear through any armor.
Skills
Persuasion 15- (3), Oratory 15- (3), Interrogation 15- (3), Acting 15- (3), Tactics 14- (3), Familiarity: High Society 8- (1)
Complications
Hunted: the Order of the Silver Key (20); Physical Complication: bound by any true name spoken aloud (20); Psychological Complication: contemptuous of mortals (20); Vulnerability: holy fire (15)
Hunted: The Meridian and Everstar (20); Psychological Complication: honor-bound to accept any duel (20); Psychological Complication: arrogant conqueror (20); Social Complication: ruler of an empire with rivals at home (15)
Three groups of villains: a terrorist cell, an arson cult and a corporate black-ops unit. Every member is a 400-point build.
The Red Meridian
Team of 4 · Terrorist cell
The threat: A paramilitary cell with stolen superhuman technology and a manifesto nobody has finished reading. They hit infrastructure and vanish before the heroes arrive.
Ashfall
Cell Commander · Viktor Draganov, ex-special forces
Villain400
A disgraced special-forces officer who runs the cell like a military unit. He plans everything and trusts nobody.
STR22
DEX26
CON23
INT22
EGO18
PRE23
OCV9
DCV8
OMCV3
DMCV7
SPD7
PD15
ED15
REC13
END65
BODY17
STUN58
Rolls
STR 13-, DEX 14-, CON 14-, INT 13-, EGO 13-, PRE 14- (INT: Perception)
Speed
SPD 7: acts on Segments 2, 4, 6, 7, 9, 11, 12
Defenses
PD 33 (18 Resistant), ED 33 (18 Resistant)
Powers
Command Rifle15Killing Attack 2d6, OAF (−1); 30 Active Points, 15 Real, 3 END A heavy rifle with a grenade launcher underneath.
Grenade Launcher30Blast 12d6, OAF (−1); 60 Active Points, 30 Real, 6 END Concussion grenades.
Combat Armor36Resistant Protection 18 PD / 18 ED, OIF (−陆); 54 Active Points, 36 Real Stolen powered body armor.
Jump Jets20Flight 30m, OIF (−陆); 30 Active Points, 20 Real, 3 END Shoulder-mounted thrusters.
Hunted: Response Team Seven (20); Social Complication: wanted terrorist (20); Psychological Complication: fanatically loyal to the cause (20); Physical Complication: old shrapnel wounds (15)
Updraft30Flight 30m; 30 Active Points, 3 END She rides the heat of her own fires.
Skills
Stealth 14- (3), Familiarity: Acrobatics 8- (1)
Complications
Hunted: Cinder Jack (20); Social Complication: minor and runaway (20); Psychological Complication: desperate to belong (20); Vulnerability: water attacks (15)
The threat: A private military contractor that cleans up messes for corporations: stolen prototypes, inconvenient witnesses and heroes who ask too many questions. Every member signed a contract that ends with a funeral.
Auditor
Unit Commander · Celeste Varga, ex-intelligence analyst
Villain400
A former intelligence analyst who runs every operation like an audit: find the problem, remove it, file the report.
STR18
DEX26
CON23
INT25
EGO18
PRE23
OCV10
DCV8
OMCV5
DMCV7
SPD7
PD19
ED19
REC17
END70
BODY19
STUN64
Rolls
STR 13-, DEX 14-, CON 14-, INT 14-, EGO 13-, PRE 14- (INT: Perception)
Speed
SPD 7: acts on Segments 2, 4, 6, 7, 9, 11, 12
Defenses
PD 35 (16 Resistant), ED 35 (16 Resistant)
Powers
Tactical Pistol15Killing Attack 2d6, OAF (−1); 30 Active Points, 15 Real, 3 END A compact sidearm she draws faster than anyone in the unit.
Executive Armor32Resistant Protection 16 PD / 16 ED, OIF (−陆); 48 Active Points, 32 Real A business suit lined with armor weave.
Stun Baton20Blast 10d6, No Range (−陆), OAF (−1); 50 Active Points, 20 Real, 5 END A collapsible shock baton.
Hunted: Rampart (20); Social Complication: owned by the company (20); Psychological Complication: follows orders without question (20); Physical Complication: can't remove the armor without help (15)
Hunted: Alley and Wireframe (20); Social Complication: wanted criminal (20); Psychological Complication: thinks of people as data (20); Physical Complication: weak and nearsighted (15)
The rank and file. These agents are built on a small budget one GM might set for henchmen: 150 base points and no Complications. They're meant to come in groups, so the GM can run a dozen of them without a full hero's sheet.
Red Meridian Rifleman
Terrorist Foot Soldier · one of dozens, recruited from failed militias
Villain150
A Red Meridian trooper with a stolen rifle and a little military training. Dangerous in groups, easily scattered when the commander falls.
STR18
DEX15
CON16
INT10
EGO10
PRE13
OCV6
DCV6
OMCV3
DMCV4
SPD3
PD11
ED11
REC10
END40
BODY15
STUN36
Rolls
STR 13-, DEX 12-, CON 12-, INT 11-, EGO 11-, PRE 12- (INT: Perception)
Speed
SPD 3: acts on Segments 4, 8, 12
Defenses
PD 19 (8 Resistant), ED 19 (8 Resistant)
Powers
Assault Rifle15Killing Attack 2d6, OAF (−1); 30 Active Points, 15 Real, 3 END A battered rifle.
Flak Vest16Resistant Protection 8 PD / 8 ED, OIF (−陆); 24 Active Points, 16 Real Military surplus armor.