Set a target, then roll.
Work out the target
Characteristic and characteristic-based skill rolls: 9 + CHAR/5 (13 gives 12-, 18 gives 13-). Attack roll: 11 + OCV − DCV, plus any modifiers. A 3 always succeeds and an 18 always fails.
Exact Odds on 3d6
There are 216 ways three dice can land, so every chance below is exact. The middle of the curve is steep: one point either side of 10- or 11- moves your chance by about twelve percentage points.
| Roll needed | Chance |
|---|
Damage
Normal damage: STUN is the total of the dice; each die counts 0 BODY on a 1, 1 on 2–5 and 2 on a 6 (a ½d6 counts half its roll, rounded up, in STUN, and 1 BODY on 4–6). Killing damage: BODY is the total; STUN is BODY × ½d6 (1 to 3). Defenses come off both; only Resistant defense stops killing BODY. More STUN taken than CON from one attack and the target is Stunned. Knockback: roll 2d6 (3d6 for a killing attack) and subtract it from the BODY rolled; 0 is knocked down, each point above is 2 metres.
Speed Chart
| SPD | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
|---|
A Turn is 12 Segments of one second. Highlighted Segments are the Phases in which a character with that SPD acts; within a Segment, the highest DEX goes first. After Segment 12 everyone gets a free Recovery.
Where to Go Next
- Combat: Phases, attack rolls, damage and Knockback in full.
- Powers: What those dice of damage cost to build.
- Playing Champions Solo: The same 3d6 turned into a yes/no oracle.